Tuesday, October 29, 2013

Hidden Depths 1.1

Sorry that I'm turning this in late.  Construct2 crashed on me, and I lost a massive amount of work.
Depths .2: https://db.tt/zGxFtXFF  
Things added:
     -New rooms
     -A blood splatter will let you know you hit the enemy
Things Fixed:
     -Player now turns the way they are moving
     -Enemies are a bit smarter
     -Better hitbox for the player

Sunday, October 13, 2013

The Hidden Depths Prototype

Link to game: https://db.tt/zGxFtXFF

This is a very basic prototype of the battle system.  It only features two power-ups: damage and speed increases.  They just randomly spawn right now, but I'd like to add specified item rooms soon. There are no other rooms at the moment.  In this version you can win by defeating 10 enemies, but in the final version, I would like the end goal to be completing the stage. 


Saturday, October 12, 2013

Focus 2.0: The Hidden Depths

Title: The Hidden Depths

This game features a wide variety of weapons and skills.  Each playthrough features only a small fraction of the available weapons/skills.  Each time the player starts a new game, they have to change their strategy in order to cope with their new skill set.  The player can manipulate the world by finding new items, skills and treasure.  They use these to beat enemies and bosses, to get to the next level.  The end goal is to reach the final boss at the end of the temple.  The game is tough, so the player has to play many times in order to reach the end boss.  The toughness is meant to give the player a sense of achievement when they finally beat the final boss.  Played from start to finish a full playthrough takes a little over an hour. This game is unique, in that it requires experimentation mixed with skill in order to win.  Knowledge of the game mechanics is just as important as player skill.