Sunday, November 17, 2013

The Hidden Depths Multiplayer Proposal

I think my game would work well as a coop multiplayer game.  Since it's a room based top-down game, two people could play on the same screen.  I could stress teamwork with a few simple design ideas.  I would turn on "friendly fire", making it essential that each player knows what the other is doing, and not just hacking at anything that moves.  I'd double the amount of enemies to increase the difficulty.  With random weapons appearing, the most successful players would have to communicate with their friend to see who would most benefit in taking the item.  If one player just grabs all the upgrades, the second player will die quickly, meaning the first player will have to fight off twice as many enemies.  Hopefully, my game will be difficult enough, that coop would be almost impossible to beat with your partner dead. 

Monday, November 11, 2013

The Hidden Depths 1.2

The new version of "The Hidden Depths" can be played HERE.  The YouTube video will go HERE.


Added:

  • Sound effects
  • Boss Battle (can be reached after a certain amount of kills)
  • Hit Speed (No more spamming the hit keys)
Known Bugs:
  • Sounds are delayed when first called.  Need to preload them.
  • Item spawning is still terrible, and will spawn outside of a reachable area
  • Music caused construct2 to crash, so won't be added until I switch to Unity

Sunday, November 3, 2013

"The Depths" Game Minute

You are immediately placed in a sandy temple.  You have very little time to get used to the surroundings as three green zombies head towards you.  Swinging your sword at them, you back away.  It's.... not very effective.  After 4 or 5 strikes they finally die.  You notice a red power-up just appeared near you.  You grab it and head to the next room, where you are immediately surrounded by 5 zombies.  You swing at them, and notice they are falling much easier.  The power-up must've helped.  After slaying the zombies, you notice a green pill has appeared.  You grab it and head to the next room. 

Tuesday, October 29, 2013

Hidden Depths 1.1

Sorry that I'm turning this in late.  Construct2 crashed on me, and I lost a massive amount of work.
Depths .2: https://db.tt/zGxFtXFF  
Things added:
     -New rooms
     -A blood splatter will let you know you hit the enemy
Things Fixed:
     -Player now turns the way they are moving
     -Enemies are a bit smarter
     -Better hitbox for the player

Sunday, October 13, 2013

The Hidden Depths Prototype

Link to game: https://db.tt/zGxFtXFF

This is a very basic prototype of the battle system.  It only features two power-ups: damage and speed increases.  They just randomly spawn right now, but I'd like to add specified item rooms soon. There are no other rooms at the moment.  In this version you can win by defeating 10 enemies, but in the final version, I would like the end goal to be completing the stage. 

-Kevin

Saturday, October 12, 2013

Focus 2.0: The Hidden Depths

Title: The Hidden Depths

This game features a wide variety of weapons and skills.  Each playthrough features only a small fraction of the available weapons/skills.  Each time the player starts a new game, they have to change their strategy in order to cope with their new skill set.  The player can manipulate the world by finding new items, skills and treasure.  They use these to beat enemies and bosses, to get to the next level.  The end goal is to reach the final boss at the end of the temple.  The game is tough, so the player has to play many times in order to reach the end boss.  The toughness is meant to give the player a sense of achievement when they finally beat the final boss.  Played from start to finish a full playthrough takes a little over an hour. This game is unique, in that it requires experimentation mixed with skill in order to win.  Knowledge of the game mechanics is just as important as player skill.

Sunday, September 15, 2013

Game Idea #3: Become a Wizard

Story: Fantasy setting.  You join the College of Wizards where you learn how to control magic.  You quickly realize that the school is using their power for evil.

Gameplay: 2d isometric with spells being the main focus.  Different spells give you new abilities and make you more powerful.

Technology: A basic 2d game engine will work for this game.