Sunday, September 15, 2013

Game Idea #1 The 2d Zelda-like game with a twist

Story:  I'd like to make this game with minimal text.  The story isn't unimportant but is simple enough to be shown rather then told.  The hero is trying to destroy the evil sorcerer that is close to destroying the world.
Gameplay: The world is set up similar to the early Zelda games, where the map is broken into squares. The hero starts off with almost nothing, the player should feel very weak compared to the sorcerer.  The most appealing part of the game should be the random weapons, skills, and enemies.  No two playthroughs should be the same.  Different weapons or items, should make the game feel different.  In the end the player should feel accomplished as they will use the skills gained throughout the game to beat an enemy (the sorcerer) that previously seemed unbeatable.

Technology:  This game is simple enough to be created with almost any 2d graphics engine.  No online capabilities are really needed as it is a single player game.  Maybe something to track achievements, so that multiple playthroughs can be encouraged.


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